One thing I don't like about the sequels to the RPGs on the PC is that the characters are too high a level resulting in too much magic to wade through. The companies in order to make more money have issued the sequels, and they seem require even more inflation of magic in order to sell their products. And you must master the magic in order to win the games.
I do not like having to have my spell casters use spell breaking and blocking spells to counter the spells of the enemy spellcasters. It stops being fun and becomes pure unadulterated work when you are having eighth, ninth, and tenth level offensive spells cast at your group or defensive spells cast on their group; requiring you to choose the right spells from about 300 total to counter the enemies spells. And now they are using 3rd Edition rule for the games where they have thrown in something called High Level Class Abilities for everyone, which are even more things to master once your characters reach levels 18-24. It is a pain in the butt.
I was much happier playing level 7-9 characters where I only had to deal with missile, fire, lightening, and ice based attacks either offensively or defensively, as well as you basic holding spells, and a few low level summoned monsters. In fact when I only needed magic missile, fireball and lightning bolts for my offensive spells, the dungeon bashing was much better and the armor and weapons never was better than +3. Instead now they are +6 and every fighter has magic items (not just temporary potions) that brings their strength up into the low twenties like they were giants. Of course all this is needed when you take on the full sized sentient dragons, but you only have to battle one of those at a time, rather than a couple Beholders, some Ilithids, some 16th level Drow, and a half dozen of their minions with your party of six plus a few summoned monsters of your own, and the battles now take place in real time. Arrrgggh, it is just too much to handle for this old codger.
Anyone else want to use the soapbox :question:
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