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Thread: Conversations..

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Don't bother with putting "he said" and "he replied" etc. etc. after every line, cos it's a sure way to kill the flow, once you've established who's having the conversation just get them in the right order and it flows better. Another thing I do is talk it through out loud before committing it to the page so it sounds alright as a natural conversation (though I tend to write like I talk anyhow). I really wish George Lucas would consider doing this before he writes down his scripts....
Hope that helps a bit.
Good advice from Plastic there Sicyeti. Smile Smilie

Good dialogue is hard to write, but sometimes reading it aloud or getting someone to read it aloud for you is a big help. When someone else reads it, they read it exactly as it is written, without any preconcieved ideas.

Also, look at how your favourite postAuthorID does it, and see what you can learn from their techniques.

I Listen to people chatting, and notice the sorts of things that they say and how they say it (small talk, incorrect grammar, euphemisms, accents etc). A good place to do it is in a shopping centre, but try not to let them see you taking notes, or they might be offended Wink Smilie.

And remember, how your character speaks says a lot about the character. A doctor speaks like a highly educated and intelligent person using a wide vocabulary, while a theif or a sailor might not be as eloquent.

I think that is all I have to add. Hope it helps. Big Smile Smilie
I always try to add some description of what the character is doing or what is going on around him/her between the spoken sentences. It makes the conversation fit in with the story and lets you know who is speaking without having to resort to a string of "he said", "she said" etc
While I'm no writer, the few conversations I've done, usually jump into my mind as sort of a flavor for the specific occasion and the particular characters involved, and then all I have to do is listen and fill in the blanks. Sometimes however, choosing just the right words to represent that flavor results in a modicum of sweat and tears. Animated Wink Smilie
I have no problems at all to write conversations - I have rather a problem to stop my heroes to talk so much! And I am also using the technique mentioned by Valedhelgwath - I am adding details about how they look when speaking and what is going on in their surroundings. You may find a sample of that technique in my part of the story "Throwback expanded".